Hi, here's your problem today. This problem was recently asked by Google: Design a Tic-Tac-Toe game played between two players on an n x n grid. A move is guaranteed to be valid, and a valid move is one placed on an empty block in the grid. A player who succeeds in placing n of their marks in a horizontal, diagonal, or vertical row wins the game. Once a winning condition is reached, the game ends and no more moves are allowed. Below is an example game which ends in a winning condition: Given n = 3, assume that player 1 is "X" and player 2 is "O" board = TicTacToe(3); board.move(0, 0, 1); -> Returns 0 (no one wins) |X| | | | | | | // Player 1 makes a move at (0, 0). | | | | board.move(0, 2, 2); -> Returns 0 (no one wins) |X| |O| | | | | // Player 2 makes a move at (0, 2). | | | | board.move(2, 2, 1); -> Returns 0 (no one wins) |X| |O| | | | | // Player 1 makes a move at (2, 2). | | |X| board.move(1, 1, 2); -> Returns 0 (no one wins) |X| |O| | |O| | // Player 2 makes a move at (1, 1). | | |X| board.move(2, 0, 1); -> Returns 0 (no one wins) |X| |O| | |O| | // Player 1 makes a move at (2, 0). |X| |X| board.move(1, 0, 2); -> Returns 0 (no one wins) |X| |O| |O|O| | // Player 2 makes a move at (1, 0). |X| |X| board.move(2, 1, 1); -> Returns 1 (player 1 wins) |X| |O| |O|O| | // Player 1 makes a move at (2, 1). |X|X|X| Here's a starting point:
class TicTacToe(object):
  def __init__(self, n):
    # Fill this in.

  def move(self, row, col, player):
    # Fill this in.

board = TicTacToe(3)
board.move(0, 0, 1)
board.move(0, 2, 2)
board.move(2, 2, 1)
board.move(1, 1, 2)
board.move(2, 0, 1)
board.move(1, 0, 2)
print(board.move(2, 1, 1))